BlendGen

Render backends

Choose and configure Cycles or Eevee deliberately.

Cycles

Cycles is the general-purpose choice and supports every BlendGen pass, including material indices.

from blendgen.renderers import CyclesBackend, CyclesDevice

backend = CyclesBackend(samples=64, device=CyclesDevice.GPU)

Use CyclesDevice.GPU only when Blender can see a supported compute device. In Docker, that means the GPU image and --gpus all. Use CyclesDevice.CPU everywhere else.

Eevee

Eevee is useful for fast iterations and supported workloads:

from blendgen.renderers import EeveeBackend

backend = EeveeBackend(samples=16)

Color, alpha, depth, normal, and optical-flow pass classes work with Eevee. The current Blender 5 backend rejects material-index passes because Eevee does not expose that pass reliably. This is an early configuration error, not a partially rendered dataset.

Choose by required semantics

RequirementRecommended backend
Material IDsCycles
Fast color/depth iterationEevee
GPU production on NVIDIACycles GPU
Apple Silicon DockerCycles CPU or Eevee

Do not switch engines only for speed without comparing the resulting imagery and semantic passes on representative frames.

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